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There are also different kinds of puzzles to be solved. This in turn will help you beat the monsters more easily.
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If you’re getting tired of beating the vile creatures (or maybe they are too hard to beat for you), you can plant a few seeds and go fishing which will also provide you experience and better gear (through the materials you get). In addition to all that, we decided to throw in all sorts of auxiliary activities such as hunting, fishing, and farming to make sure the player has always something different to progress at. What’s more essential is making your progress feel great and meaningful. The game can be challenging if you go to an area you’re not supposed to be at, but we’re not targeting Dark Souls difficulty with this game. A few parts of the game structure and exploration were inspired by games like Zelda Breath of the Wild and Dark Souls. The game is categorized as an open world action RPG, which means it also has the regular RPG elements such as fighting, leveling up, crafting better gear, and so forth. ruining everything) is just one aspect of the game though. (What’s the less than 1 percent then? Well, for obvious reasons we can’t allow the player to break stuff that they’d need to interact with in order to progress in the game.)īreaking stuff (aka. The scope of the game escalated quickly, but one of the core mechanics in DYSMANTLE is that – with the right tools – you can break more than 99% of the objects you encounter in the game world. This thought was hugely inspired by the mining games such as Motherload and Steamworld Dig even though they are 2D platformers and take place in a completely different kind of environment.
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DYSMANTLE started as a rather simple prototype exploring if it’d be possible to make a fun game about breaking stuff, collecting the parts, and building something out of those parts.
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